A downloadable game

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Named for the transition of wakefulness to sleep, Praedormitium is a tabletop roleplaying game inspired by the experience of lucid dreaming. Players portray Hypnopomps, characters born with the natural ability to manipulate the Realms of Dream. Praedormitium uses a deck of tarot cards as the basis of its resolution system, cooperative play, and the unlimited power of the DM and players' imaginations to build a cohesive narrative experience. Anything is possible in dreams, and the game can be as wild or whimsical, as dark or surreal as the players choose to make it. Characters' abilities, and the stories they are able to create with them, are as mutable as the very nature of dreams themselves. 

This is v1.5 of the zine version of the game, which provides a basic overview of Praedormitium's core concept, character creation process, and all the rules required to play, in less than 12 pages. A simple character sheet is included with this version.


Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

Praedormitium1.5.zip 702 kB

Development log


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I'm interested in the sound of this game, but it feels like there's a lot of important information missing.  I wouldn't want any more definition to the fluff, per se, but for being so simple the game has a few big gaping holes that are bugging me.  The questions I have?

1) It's not actually stated what difficulty dream actions are--are they always opposed by drawing of Cups?  Do I set a difficulty by how hard something sounds?

2) Similarly, since the High Arcana go from 0-21, is success purely 'the card is right-side up vs. the card is inverted'?  Or are they drawn alongside a regular resolution card?

3) Is there any effect for your luminous and tenebrous traits, or are they just a roleplay aid?  I feel like they should have mechanics attached to them, like affecting when you can use your gifts.

This feels like an interesting start, but it also feels like it needs just a little bit more crunch to it to be a game rather than a conversation starter.  Not a lot, but it needs something to be more than just the statistical equivalent of flipping coins with an occasional tarot reading to mix it up.