I'm interested in the sound of this game, but it feels like there's a lot of important information missing. I wouldn't want any more definition to the fluff, per se, but for being so simple the game has a few big gaping holes that are bugging me. The questions I have?
1) It's not actually stated what difficulty dream actions are--are they always opposed by drawing of Cups? Do I set a difficulty by how hard something sounds?
2) Similarly, since the High Arcana go from 0-21, is success purely 'the card is right-side up vs. the card is inverted'? Or are they drawn alongside a regular resolution card?
3) Is there any effect for your luminous and tenebrous traits, or are they just a roleplay aid? I feel like they should have mechanics attached to them, like affecting when you can use your gifts.
This feels like an interesting start, but it also feels like it needs just a little bit more crunch to it to be a game rather than a conversation starter. Not a lot, but it needs something to be more than just the statistical equivalent of flipping coins with an occasional tarot reading to mix it up.